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Shigeru Miyamoto

みやもと しげる

Miyamoto Shigeru

別名: ミヤホン / MIYAHON / みやほん
ペンネーム: MiyahonNickname used in early game credits and magazine Q&A columns

プロフィール

性別
男性
生誕
1952-11-16 (Sonobe (Sonobe-cho), Funai District, Kyoto Prefecture, Japan (now Nantan))
国籍
Japan
言語
Japanese

経歴

職業
Game creator, Game producer, Producer, Representative Director & Fellow (Nintendo)
活動期間
1977年〜
所属
Nintendo Co., Ltd.
影響を受けた人物
Gunpei Yokoi, Osamu Tezuka, Fujio Akatsuka, Sanpei Shirato, Will Wright
影響を与えた人物
Hideo Kojima, Mamoru Hosoda, Gen Hoshino, Many game designers and developers worldwide

学歴

Kanazawa College of Art
Industrial Design / Department of Industrial Design
期間: 1973-1977
卒業年: 1977
国: Japan
Majored in industrial design

受賞歴

Japan Cultural Design Award
1990
主催: Japan Cultural Design Forum
結果: 受賞
Japan Software Award - MVP
1993
主催: Japan Software Award Committee
結果: 受賞
Interactive Achievement Awards - Hall of Fame (Academy of Interactive Arts & Sciences)
1998
主催: Academy of Interactive Arts & Sciences
結果: Hall of Fame
Golden Joystick Awards - Hall of Fame
2003
主催: Golden Joystick Awards
結果: 受賞
Game Developers Conference - Walk of Game / Lifetime Achievement
2005
主催: Game Developers Conference (GDC)
結果: 受賞
Ordre des Arts et des Lettres (Chevalier)
2006
主催: French Ministry of Culture
結果: 受章
BAFTA Fellowship
2010
主催: British Academy of Film and Television Arts (BAFTA)
結果: 受賞
Princess of Asturias Award for Communication & Humanities
2012
部門: コミュニケーションおよびヒューマニズム
主催: Princess of Asturias Foundation
結果: 受賞
Persons of Cultural Merit
2019
主催: Ministry of Education, Culture, Sports, Science and Technology (MEXT)
結果: 受賞
GDC - Lifetime Achievement Award
2007
主催: Game Developers Conference (GDC) / International Game Developers Association (IDGA)
結果: 受賞

受賞・候補エディション

作品

代表作

Donkey Kong

1981年 Arcade game

An arcade action game released in 1981 at Nintendo. Miyamoto led character and game design; the title became a global hit and introduced the character who would become Mario.

Early arcade actionCharacter-driven designIntuitive controls
映像化・舞台化
  • [Franchise/media adaptations] Donkey Kong series

Super Mario Bros.

1985年 Action-platformer

A side-scrolling action-platformer that established the foundation for Nintendo's flagship series and gained worldwide popularity.

AdventureFocus on controls and feelDeep design from simple rules
映像化・舞台化
  • [Film] The Super Mario Bros. Movie / Aaron Horvath & Michael Jelenic (2023)

The Legend of Zelda

1986年 Action-adventure

An action-adventure series emphasizing exploration and puzzles, with open-style fields and dungeons that set the foundation for the franchise.

ExplorationPuzzle-solvingPlayer-driven narrative
映像化・舞台化
  • [TV animation] The Legend of Zelda (animated series) (1989)

Pikmin

2001年 Strategy/Simulation (real-time)

Born from inspirations in daily life, the game has players lead small creatures (Pikmin) to explore and collect resources, notable for its unique gameplay feel.

Everyday inspirationTeamworkObservation of nature
映像化・舞台化
  • [Short film] Pikmin Short Movie (2014)

The Legend of Zelda: Breath of the Wild

2017年 Action-adventure / Open-world

An open-world title emphasizing physics, discovery, and player freedom; Miyamoto participated as a general producer.

Open-world explorationDiscovery and physicsPlayer freedom

全著作

  • Mario series
  • Donkey Kong series
  • The Legend of Zelda series
  • Pikmin series
  • Star Fox series

翻案

  • The Super Mario Bros. Movie
  • Pikmin Short Movie
  • Star Fox Zero: The Battle Begins (short animation)

作風・主題

文体
Playful, intuitive designDesign prioritizing control feel and player interactionApplying 'lateral thinking of matured technology' to solve problems
頻出モチーフ
Ideas drawn from everyday lifeDepth emerging from simple mechanicsMultiplayer and communication elements

評価・遺産

Shigeru Miyamoto is one of the world's most influential game creators. Through flagship works such as Mario, Zelda, and Pikmin, he helped elevate video games as a cultural medium and made lasting contributions to the industry.

記念館・博物館

  • Walk of Game panel (Metreon, San Francisco) Metreon, San Francisco, California, United States 2005年開館
  • Nintendo Museum Nintendo-related exhibits and corporate archives (various locations)

関連学会

  • Japan Cultural Design Forum
  • Digital Media Association (AMD)
  • Agency for Cultural Affairs - Media Arts Festival

資料所蔵先

  • Nintendo corporate archives
  • Various media archives (exhibits, award records, etc.)

大衆文化への影響

  • Selected among TIME's '60 Asian heroes' and included in TIME 100 lists
  • High-profile appearances at events and shows (tennis match with Spielberg at E3, guest on Jimmy Fallon's show, etc.)

引用

  • It is an honor that games are being recognized and put in the spotlight as a genre.
    出典: Comment upon being named a Person of Cultural Merit (2019年)
  • An idea is something that solves several problems at once.
    出典: Quoted in interviews / by colleagues (widely cited) (2010年)

豆知識

  • He is often noted as being left-handed.
  • Famous anecdote: he played Wii Tennis against Steven Spielberg at E3 2006.
  • The rival name 'Shigeru' ( シゲル ) considered in early Pokémon development was inspired by Miyamoto's name.
  • In 2019 he became the first person from the games industry to be named a Person of Cultural Merit in Japan.