Mephisto Award
1 appearances
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Edition 30 (2004) award
やの りゅうおう
Yano Ryuoh
| Institution | Faculty | Department | Degree | Period | Country |
|---|---|---|---|---|---|
| Waseda University, School of Science and Engineering | School of Science and Engineering | Department of Industrial Management | 工学士 | — | Japan |
| Year | Award | Work | Category | Organization | Result |
|---|---|---|---|---|---|
| 2004 | Mephisto Prize | Extreme Deduction Colosseum | — | Kodansha | 受賞 |
| 2021 | 2nd Puzzle Audition — Honorable Mention | BLACK | — | Japan Puzzle Association | 佳作 |
| 2018 | Gunosy Q Quiz Meister | — | — | Gunosy | 受賞 |
A novel that blends death-game scenarios with orthodox mystery elements; participants are forced to deduce under extreme conditions.
A long-form mystery novel that unfolds around time-limited traps and puzzles.
A mystery centered on a confined 'box' space, featuring strong deduction elements.
A work employing symbolic shapes in its title with a tricky short/medium-length structure.
A mystery work that strongly incorporates puzzle elements.
An English-language e-book containing short pieces and essays aimed at English-language readers.
Known for integrating death-game settings with orthodox mystery techniques; active also as a puzzle creator and technical book author. His work has seen media adaptations such as a TV drama.